Revision File
Primary Research methods:- Questionnaires
- Surveys
- interviews
- focus groups
Primary research is research that is collected by yourself.
Secondary Research: Research that is not collected by yourself collected by someone else
Research methods:
- Internet
- general library- books and magazines
- archive Research
Qualitative- Based on attitudes, thoughts and opinions rather than facts and figures
Quantitative- Based on facts and figures that can be used to form numeral and statistical data
Advantages
- ability to probe answers more deeply especially in focus groups or face to face interviews
- Can be used to develop on audience profile
- finding out the likes and dislikes of the audience
- large amounts of information can be collected from a large number of people in a short period of time.
Disadvantages :
- Biased questions and answers
- Can be quite time consuming
- designing questions that will give only certain responses
- lack of detailed response
Active media
- photo slideshows
- virtual reality gaming
- game stimulation
- multi media
- interactive video on youtube
- flash websites
- television programmes with phone- ins
Passive media :
- adverts
- films
- magazines
- newspapers
- broadcast radio
- televisions eg: News
Objective- facts
Subjective-opinions
Reliable- asking a large amount of people rather than a select amount
valid- Been taken into consideration
individual consumptions: Media platforms and devices that can be enjoyed by one person.
- Reading magazine articles
- Browsing the internet
- Watching a DvD
- playing an online game
- listening to the radio -
- social networking.
Technological convergence: Existing technology emerges into new forms
Mobile phone could only call:
NOW
it can call, text, listen to music, take pictures etc (it has improved)
Media sector- Different parts of the media industry; e.g. film industry, music industry, tv, gaming, publishing, print industry
Device- The technological product. Mobile, mp3 players, radios, laptops
Platforms- What media products are distributed through: e.g.; Facebook, instagram, iTunes, DVDS Etc.
Media product- Type of media they produce e.g.: film industry produce films.
Digital:
- non linear editing system
- ebooks
- jpeg
- Dvd
- mp3 player
- internet Radio
- Music/film download
- DAB radio
- HD camcorder
Analogue :
- Vinyl records
- Magnetic top/cassettes
- Eight track tapes
- linear editing systems
- film strips
- terrestrial tv broadcast
- analogue radio broadcast
- sir photography
media sectors coming together- this is known as synergy: for example;gaming and film industry
Use/ Gratification Model
-The theory that audience use media text in order to fulfil pleasures and basic needs such as
-Escapism
-surveillance
personal information
-Personal Relationship.
hypodermic needle
-The theory that proposes that media messages can be injected into audience and can influence people to act a particular way.
Regulatory bodies
BBFC- Age rating for films
ASA- The advertising standards authority
PEGI- age rating for games
PCC-press complaints commission
OFCOM-communication industry
Demographics
- A method of audience profiling which defines what the adults population do
Psychographics
- Audience profiling methods which looks at the populations behaviour.
Interactivity :
- connects you to people
- expanding brands
- increase profits
- helps their marketing
- active audience
Disadvantages :
- Unwanted content
- more cost for consumers
- losing interest if not working
- some devices not compatible
Personalisation:
- Aesthetic
- identification
- makes users feel in control
- Creativity
Disadvantages
- Privacy invaded
- expensive
- cost for product
- time consuming
- takes up space and memory.
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